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Showing posts with label student-centred learning. Show all posts
Showing posts with label student-centred learning. Show all posts

Saturday, March 28, 2020

Scholarly Article (March 2020) - Student-centred digital game-based learning: a conceptual framework and survey of the state of the art

Title:
Student-centred digital game–based learning: a conceptual framework and survey of the state of the art

Authors:
Thomas E. Coleman & Arthur G. Money

Published:
Higher Education, Volume 79, Issue 3, March 2020
Available: https://link.springer.com/article/10.1007/s10734-019-00417-0

From the abstract:
"This study presents a conceptual framework based upon a systematic literature review of developments in student-centred digital game–based learning, and seeks to establish the extent to which all tenets of student-centred learning and principles of digital game–based learning are embraced within such applications. A thematic analysis identifies the common themes of game and intervention design while integrating and conceptually linking the key concepts of student-centred learning and digital game–based learning. This leads to the development of a conceptual framework allowing classification of the literature according to common themes."

Tuesday, March 10, 2020

Scholarly Article (1 March 2020) - EduZinc: A tool for the creation and assessment of student learning activities in complex open, online and flexible learning environments (by Becerra-Alonso, D. [et al.])

Title:
EduZinc: A tool for the creation and assessment of student learning activities in complex open, online and flexible learning environments

Authors:
David Becerra-Alonso, Isabel Lopez-Cobo, Pilar Gómez-Rey, Francisco Fernández-Navarro & Elena Barbera

From the abstract:
"This article describes the development of an application for the grading and provision of feedback on educational processes. The too, named EduZinc, enables instructors to go through the complete process of creating and evaluating the activities and materials of a course. The application enables for the simultaneous management of two teaching-related aspects: (a) creation of individualized learning products (activities, tests and exams) and (b) automatic grading (for every learning product; automated creation of student, class, and competency-based reports; and delivery of personalized reports to students, instructors and tutors)."

Citation:
Becerra-Alonso, D. [et al.]. (2020). EduZinc: a tool for the creation and assessment of student learning activities in complex open, online and flexible learning environments. Distance Education. doi: https://doi.org/10.1080/01587919.2020.1724769