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Wednesday, June 26, 2019

REPORT: Learning in Three Dimensions

Title: Learning in three dimensions: report on the EDUCAUSE/HP Campus of te future project

Author: Jeffrey Pomerantz

Citation:
Pomerantz, Jeffrey. Learning in Three Dimensions: Report on the EDUCAUSE/HP Campus of the Future Project. ECAR research report. Louisville, CO: EDUCAUSE, August 2018.

From the Executive Summary:
Extended reality (XR)—a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other—is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies in Academe project, focusing on those XR technologies encompassing 3D simulations, modeling, and production. This project sought to identify current innovative uses of these 3D technologies, how these uses are currently impacting teaching and learning, and what this information can tell us about possible future uses for these technologies in higher education. 

This report describes a wide range of pedagogical uses of 3D tech in higher education, from augmenting experiences in the physical world to creating simulations of things that are inaccessible in the physical world, and from designing virtual things that may be made into physical things to repeating experiences virtually that cannot be repeated in the physical world. The report also discusses hurdles in implementing 3D technology and the possible future of 3D technology in higher education, and it makes recommendations—in terms of technical requirements, support needs, and organizational policies—for institutions wishing to deploy 3D technology on campus. 

The Campus of the Future project sought to identify interesting and novel uses of 3D technology at the institutions participating in this project, and, more broadly, to identify types of uses of 3D technologies that hold the greatest potential for learning and research outcomes. Two findings of this exploratory evaluation are that 3D technologies enable active and experiential learning, and they promote shared experiences and collaboration. Furthermore, 3D technologies support a wide range of learning goals across a wide range of disciplines; this report articulates some of these learning goals and the 3D technologies that effectively support them.

Link:
https://library.educause.edu/~/media/files/library/2018/8/ers1805.pdf?la=en